


Syntax seems to vary dramatically for other versions so be careful. It's also important to note I'm using cc65 V2.16. There's a makefile for linux/mac and a compile.bat file for windows. Otherwise, if you want to build this yourself and build off it, the hardest part will be the initial build. Also, the folks on the forum were extremely helpful.
#Dude stop game mac code
I started with one of the projects and built it from there so a lot of the NES specific code I didn't write or barely touched (and honestly should understand better). I haven't done any intense analysis on how different the physics are, but I tried comparing them in slow motion to get everything as close as I could. I also created completely original music to make the experience of thinking through a level a little more bearable. DeviationsĪ lot of the screens outside of the actual game are significantly different, for example, the help screen has updated buttons and the title screen has a pretty different look. Block Dude was always fun (mostly because you could play it in class) and was the perfect fit. I first wrote a NES tool in assembly for calculating mash speed called MashyMashy and wanted to go through the process of building a game without being bogged down by creative decisions, intense featuresets or complex physics. I'm still in the process of learning to develop NES games. OR if you have a way to play NES roms, you can play this port :) Why There are also great emulators if you don't have the calculator yourself. The original was created by Brandon Sterner and can be found here. He can also climb one block at a time! Using the blocks, you make your way to the door which brings you to the next level.

In the game, you control Block Dude, whose powers are to pick up and put down one block at a time. * unless you count them.This is a port of the TI-83 (and other calcs) puzzle game Block Dude. Like "42" and "You're gonna have a bad time". This includes timeless references that only our weird programmer can understand.
